Spells

Buffs are passive effects that last for a certain number of turns (either moving on the overworld or doing something in combat) since casting.

Miscellaneous Magic
These spells can only be cast outside of combat by pressing M:

Wizard Eye
Cost: 7 magic

Buff length: 100 turns

Removes visibility limitations/line of sight for the duration of the buff.

Mystical Boost
Cost: 12 magic

Buff length: 100 turns

Boosts Magic offensive by 11-15 points (capped at 100) for the duration of the buff.

Heroism
Cost: 10 magic

Buff length: 100 turns

Boosts Fighting attack by 11-15 (capped at 100) for the duration of the buff.

Cure Light Wounds
Cost: 3 magic

Cures between 10-20 hit points

Cure Critical Wounds
Cost: 6 magic

Cures between 25-40 hit points

Exit to Land
Cost: 8 magic

Will return the player to the overworld. Can only be cast in certain dungeons.

Combat Spells
These spells can only be cast in combat by pressing C. The buffs last outside of combat.

Magic Missiles
Cost: 6 magic

Fireball
Cost: 12 magic

Lightning
Cost: 13 magic

Burning Hands
Cost: 3 magic

Enemy Disintegration
Cost: 16

Spell Protection
Cost: 4 magic

Buff length: 80 turns

Boosts Magic Defensive by 11-15 points (capped at 100) for the duration of the buff.

Shield
Cost: 6 magic

Buff length: 80 turns

Boosts Fighting Defense by 11-15 points (capped at 100) for the duration of the buff.

Confusion
Cost: 8 magic

Buff length: 15 turns

Causes enemies in combat to move and attack in random directions.

Time Delay
Cost: 15 magic

Buff length: 8 turns

Freezes enemies. They won't attack or move.

Iron Skin
Costs: 10 magic

Buff length: 40 turns

Boosts Fighting Defense by 30-35 (capped at 100) for the duration of the buff.

Scare
Cost: 3 magic

Rust
Cost: 20 magic

Only available after learning it from the Cleric in the Castle.