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Armor determines how likely you are to be hit in combat. The player can wear one set of armor and, unlike [[Weapons|weapon]]s, cannot have any in their inventory. Armor has durability that decreases with use which, once it drops low enough, will cause the armor to break. Armor can also be broken by [[Slimes]] or [[Rust]] monsters. |
Armor determines how likely you are to be hit in combat. The player can wear one set of armor and, unlike [[Weapons|weapon]]s, cannot have any in their inventory. Armor has durability that decreases with use which, once it drops low enough, will cause the armor to break. Armor can also be broken by [[Slimes]] or [[Rust]] monsters. |
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==Stats== |
==Stats== |
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− | Each armor has its own defence rating |
+ | Each armor has its own defence rating. Cost is affected by charisma, see [[Stats]] for more info. |
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Revision as of 16:45, 23 March 2019
Armor determines how likely you are to be hit in combat. The player can wear one set of armor and, unlike weapons, cannot have any in their inventory. Armor has durability that decreases with use which, once it drops low enough, will cause the armor to break. Armor can also be broken by Slimes or Rust monsters.
Stats
Each armor has its own defence rating. Cost is affected by charisma, see Stats for more info.
Armor | AC | Cost |
---|---|---|
Nude (no armor) | 0 | |
Cloth | 3 | 5 |
Padded | 6 | 15 |
Leather | 10 | 25 |
Studded | 13 | 40 |
Ring Mail | 17 | 60 |
Scale M. | 20 | 75 |
Chain M. | 25 | 100 |
Splint M. | 30 | 150 |
Plate M. | 33 | 200 |
Full Plate | 35 | 300 |
Bones * | 10 | |
Thick Skin * | 13 | |
Transparency * | 30 | |
Fur * | 6 | |
Thick Fur * | 15 | |
Scales * | 27 | |
Magic Robe * | 25 | |
Hard Bark * | 23 | |
Slime Coating * |
5 |
Footnote *: These armors are used by enemies and cannot be obtained by the player through normal means.
+X Bonus
An armor with a +X bonus (e.g. Full Plate +3) adds X*4 to its armor class.