Vampyr: Talisman of Invocation Wikia
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Tag: Visual edit
 
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The information on this page has moved to https://gitlab.com/moralbacteria/vampyr-unofficial/-/wikis/home[[Category:Reverse Engineering]]
Working backwards from the finished product to understand how it ticks.
 
 
== File List ==
 
AFTER.CON afterlife tile images
 
AFTER.MAP afterlife tile data
 
BOAT.DAT ???
 
CASTLE.MAP castle tile data
 
DUNGEON.CON talisman and Blackeye dungeon tile images
 
DUNGEON.MAP talisman and Blackeye dungeon tile data
 
DUNGMON.CON talisman and Blackeye dungeon NPC images
 
DUNGMON.DAT talisman and Blackeye dungeon monster data
 
ENCONTER.SET ??? NPC dialogue
 
ENDMON.CON end sequence NPC images
 
ITEM.001 menu image; forest at night
 
ITEM.002 menu image; castle
 
ITEM.003 menu image; sword in front of axe
 
ITEM.004 menu image; man at campfire during night
 
ITEM.005 menu image; club, shield, and morning star
 
ITEM.006 menu image; some design
 
ITEM.007 menu image; landscape
 
LAND.CON overworld tile images
 
LANDMON.CON overworld NPC images
 
LANDMON.DAT overworld NPC data
 
LIFEMON.CON afterlife NPC images
 
LIFEMON.DAT afterlife NPC data
 
MSCROLL.PIC scroll end image from title screen
 
PLAYER.CON player images
 
PLAYER.SAV Player data
 
RUINMON.CON ruin NPC images
 
RUINMON.DAT ruin NPC data
 
SCROLL.PIC Dalagash poem on start screen
 
SIGN.DAT ???
 
THEEND.CON ending sequence tile images
 
THEEND.MAP ending sequence tile data
 
TITLE.001 top left of title screen background
 
TITLE.002 top middle of title screen background
 
TITLE.003 top right of title screen background
 
TITLE.004 bottom left of title screen background
 
TITLE.005 bottom middle of title screen background
 
TITLE.006 bottom right of title screen background
 
TOWN.CON town tile images
 
TOWN.MAP town tile data; all six towns are in this file
 
TOWNMON.CON town NPC images
 
TOWNMON.DAT town NPC data
 
UNIV.CON universal tile images; contains water, grass, FX tiles, and more
 
VAMPYR.001 logo on game hud
 
VAMPYR.DOC game info
 
VAMPYR.EXE executable; ???
 
VCASTLE.MAP vampyr's castle tile data
 
WORLD.MAP overworld tile data
 
 
PLAYER.SAV
 
player data
 
refer to hax.xcf for specifics
 
x.MAP
 
raw tile data
 
each byte represents 1 tile
 
can be paired with a tileset to produce and image of the map
 
does NOT contain monster data
 
map dimensions divisible by 10; results in "interesting" file sizes
 
x.CON
 
graphic files
 
three different file sizes
 
4860 (player.con, univ.con)
 
6480
 
8424 (*mon.con)
 
file sizes divisible by 18^2, the size of graphics
 
BOAT.DAT
 
file size: 500
 
UNKNOWN FUNCTION
 
XMON.DAT
 
all have filesize of 364
 
monster data, stored in table fashion
 
13 entries of 28 bytes each
 
1 byte, 15 byte name, 12 bytes of data (including weapon/armor)
 
ENCONTER.SET
 
dialogue
 
UNKNOWN ORGANIZATION
 
filesize: 43806
 
ITEM.001 - ITEM.007
 
icons
 
 
== BOAT.DAT ==
 
500 bytes in size.
 
 
Each byte is a value between 0x0 and 0x4
 
 
== Other *.DAT ==
 
See [[Monster File Format]]
 
 
== *.CON, *.PIC, and *.00* ==
 
See [[Image Files]].
 
 
== ENCOUNTER.SET ==
 
See [[NPC Dialog File Format]]
 
 
== PLAYER.SAV ==
 
See [[Save File Format]]
 
 
== Judgement ==
 
Judgement is random, but completing certain in-game functions will increase your likelihood of ressurrection.
 
 
Each completed mission changes your base level of survival. (Note that if the game thinks you've beaten later missions then it won't check for earlier missions):
 
* 10% if you've completed the first mission
 
* 25% if you've completed the second mission
 
* 40% for the third mission
 
* 50% for the fourth mission
 
* 70% for the fifth mission
 
The following stat bonus will DETRACT!
 
* +((constitution-10) + floor((constitution-10) / 2))% if constitution is >10
 
** constitution of 11 = 1+floor(.5) = 1%
 
** constitution of 12 = 2 + floor(1) = 3%
 
** constitution of 13 = 3 + floor(1.5) = 4%
 
** constitution of 14 = 4 + floor(2) = 6%
 
** ...
 
** constitution of 20 = 10 + floor(5) = 15%
 
* same for charisma
 
* same for luck
 
* also some random data bitshifted left by 3?
 
On top of that, there's some miscellaneous game play progress points that DETRACT:
 
* +3% if got the blue rose
 
* +6% if learned Rust Armor
 
* +10% if you met Dalagash
 

Latest revision as of 16:19, 5 September 2020

The information on this page has moved to https://gitlab.com/moralbacteria/vampyr-unofficial/-/wikis/home