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Walkthrough
This page provides instructions on one way to beat Vampyr: Talisman of Invocation. While this is an RPG and you have many options, the presented guide was found by the author to be the easiest -
Image Files
All image files are uncompressed with one byte per pixel. Each byte is an index into an EGA color palette. The image dimensions are not stored in the file itself. The bytes are in row -
Missions
Missions are quests. They are specific scenarios which must be beaten in order to win the game. Each mission has a victory condition and a reward. While talking to the King in the Castle instructs -
Castle
Welcome to the Castle. All adventurers are welcomed. The Castle is the town outside of which the player starts. It's where the King resides and who the player will be visiting to get mission -
Version Differences
There are two versions of Vampyr: Talisman of Invocation floating around the web. It's important to know the difference because one has game-breaking bugs! This version has game-breaking bugs and can not -
Vampyr: Talisman of Invocation Wikia
The unofficial complete guide for the 1990 DOS cult classic Vampyr: The Talisman of Invocation by Victor Shao and Brian Weston. All contributions are welcome! From VAMPYR.DOC: Welcome to Vampyr: The Talisman of Invocation -
Vampyr's Castle
Welcome to Vampyr's Castle and to your dome!!!! [sic] Situated on Calatiki, Vampyr's Castle is the final destination of the game. It has 3 floors total. -
Maninox
Welcome to the town of Maninox. Pirates are welcomed. A town hidden in the jungle and nestled in a small mountain range, Maninox is home to the best shops in the game. It has a -
Myron
Welcome to the beautiful seaport of Myron. If you don't know how to swim, learn. Myron is the southern-most town of Quilinor, located on a small island. It can be reached by boat -
Quilinor
Quilinor is the fictional continent in which the game takes place; it's the overworld. It has many towns including: It also has a named island Calatiki on which Vampyr's Castle (location 98,94 -
Bugs
This is a list of unexpected or counter-intuitive behavior in the game which were probably unintended by the game developers. Version 2.0[] Higher charisma increases (not decreases) armor and weapon shop prices. This -
Trocines
No fishing allowed. Or it's the torture chamber for YOU! Trocines is the home to the Justice Hall and the torture chamber, both of which dominate the larger part of the town. It also -
Heaven
It seems that you were blown away... But wait... Is the game over already? No it's not! You've arrive at... Heaven. Heaven is the place you visit when you die. No joke. It -
Spells
Buffs are passive effects that last for a certain number of turns (either moving on the overworld or doing something in combat) since casting. These spells can only be cast outside of combat by pressing -
Stats
Stats have a variety of effects on a variety of systems. They are set on character creation then can be augmented occasionally through training. Contributes linearly to damage if over 17: -
Myron (Invasion)
After completing the first and second missions***, the King informs you that Myron was invaded by Evil Clerics! Killing the Vampire and escaping causes the town to return to normal and completes the third mission -
Balinar
Welcome to the town of Balinar. We hope you'll have a nice stay. Balinar is a town situated right beside the Castle. It has some low level equipment but a great trainer for melee -
Talisman Dungeon
This dungeon houses the Dragon which guards the Talisman. It's almost smack-dab in the middle of the northern mountain range on Quilinor. There's nothing of importance on this floor. Consider bee lining -
Blackeye's Dungeon
Blackeye's dungeon is home to the mythical Blackeye's Treasure, a deposit of the famous pirates vast wealth. The dungeon can be found at the far east of Quilinor. Since the maze contains cycles -
Marsus
Marsus is an NPC in the pub of Maninox that will sail the player one-way to Calatiki. The trip costs 2000 gold. In addition, the player must meet the following criteria: If one of -
Forest Ruins
The forest ruins are located in the Great Woods almost directly northwest of the Castle. Talking to (or stealing from (or attacking)) the Evil Cleric in top-left (behind the secret door) is required for -
NPC Dialog File Format
NPC dialog is stored in a file called ENCONTER.SET. This is an array of records which defines which NPCs exist, how they move, and what they say. It does not say which map they -
Mountain Ruins
The mountain ruins is hidden in an isolated mountain range situated between Balinar and Maninox. Players will find the Great Sage here in the top-right corner, hiding behind several secret doors and guarded by -
Weapons
Weapons determine how much damage you do in combat. You can have 1 equipped and up to 5 in your inventory. Each weapon has an associated durability which lowers with use. When durability drops low -
Armor
Armor determines how likely you are to be hit in combat. The player can wear one set of armor and, unlike weapons, cannot have any in their inventory. Armor has durability that decreases with use
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