Buffs are passive effects that last for a certain number of turns (either moving on the overworld or doing something in combat) since casting.
Miscellaneous Magic[]
These spells can only be cast outside of combat by pressing M:
Wizard Eye[]
Cost: 7 magic
Buff length: 100 turns
Removes visibility limitations/line of sight for the duration of the buff.
Mystical Boost[]
Cost: 12 magic
Buff length: 100 turns
Boosts Magic offensive by 11-15 points (capped at 100) for the duration of the buff.
Heroism[]
Cost: 10 magic
Buff length: 100 turns
Boosts Fighting attack by 11-15 (capped at 100) for the duration of the buff.
Cure Light Wounds[]
Cost: 3 magic
Cures between 10-20 hit points
Cure Critical Wounds[]
Cost: 6 magic
Cures between 25-40 hit points
Exit to Land[]
Cost: 8 magic
Will return the player to the overworld. Can only be cast in certain dungeons.
Combat Spells[]
These spells can only be cast in combat by pressing C. The buffs last outside of combat.
Magic Missiles[]
Cost: 6 magic
Fireball[]
Cost: 12 magic
Lightning[]
Cost: 13 magic
Burning Hands[]
Cost: 3 magic
Enemy Disintegration[]
Cost: 16
Spell Protection[]
Cost: 4 magic
Buff length: 80 turns
Boosts Magic Defensive by 11-15 points (capped at 100) for the duration of the buff.
Shield[]
Cost: 6 magic
Buff length: 80 turns
Boosts Fighting Defense by 11-15 points (capped at 100) for the duration of the buff.
Confusion[]
Cost: 8 magic
Buff length: 15 turns
Causes enemies in combat to move and attack in random directions.
Time Delay[]
Cost: 15 magic
Buff length: 8 turns
Freezes enemies. They won't attack or move.
Iron Skin[]
Costs: 10 magic
Buff length: 40 turns
Boosts Fighting Defense by 30-35 (capped at 100) for the duration of the buff.
Scare[]
Cost: 3 magic
Rust[]
Cost: 20 magic
Only available after learning it from the Cleric in the Castle.