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− | Buffs are passive effects that last for a certain number of turns |
+ | Buffs are passive effects that last for a certain number of turns (either moving on the [[overworld]] or doing something in combat) since casting. |
== Miscellaneous Magic == |
== Miscellaneous Magic == |
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Cost: 7 magic |
Cost: 7 magic |
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+ | Buff length: 100 turns |
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⚫ | |||
+ | |||
⚫ | |||
=== Mystical Boost === |
=== Mystical Boost === |
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Cost: 12 magic |
Cost: 12 magic |
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− | Buff |
+ | Buff length: 100 turns |
+ | |||
+ | Boosts [[Magic offensive]] by 11-15 points (capped at 100) for the duration of the buff. |
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=== Heroism === |
=== Heroism === |
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Cost: 10 magic |
Cost: 10 magic |
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− | Buff |
+ | Buff length: 100 turns |
+ | |||
+ | Boosts [[Fighting attack]] by 11-15 (capped at 100) for the duration of the buff. |
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=== Cure Light Wounds === |
=== Cure Light Wounds === |
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Cost: 6 magic |
Cost: 6 magic |
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− | Cures between |
+ | Cures between 25-40 hit points |
=== Exit to Land === |
=== Exit to Land === |
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== Combat Spells == |
== Combat Spells == |
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+ | These spells can only be cast in combat by pressing C. The buffs last outside of combat. |
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+ | |||
+ | === Magic Missiles === |
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+ | Cost: 6 magic |
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+ | |||
+ | === Fireball === |
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+ | Cost: 12 magic |
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+ | |||
+ | === Lightning === |
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+ | Cost: 13 magic |
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+ | |||
+ | === Burning Hands === |
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+ | Cost: 3 magic |
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+ | |||
+ | === Enemy Disintegration === |
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+ | Cost: 16 |
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=== Spell Protection === |
=== Spell Protection === |
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− | + | Cost: 4 magic |
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Buff length: 80 turns |
Buff length: 80 turns |
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− | Boosts [[Magic Defensive]] by 11-15 points for the duration of the buff. |
+ | Boosts [[Magic Defensive]] by 11-15 points (capped at 100) for the duration of the buff. |
+ | |||
+ | === Shield === |
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+ | Cost: 6 magic |
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+ | |||
+ | Buff length: 80 turns |
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+ | |||
+ | Boosts [[Fighting Defense]] by 11-15 points (capped at 100) for the duration of the buff. |
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+ | |||
+ | === Confusion === |
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+ | Cost: 8 magic |
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+ | |||
+ | Buff length: 15 turns |
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+ | |||
+ | Causes enemies in combat to move and attack in random directions. |
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+ | |||
+ | === Time Delay === |
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+ | Cost: 15 magic |
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+ | |||
+ | Buff length: 8 turns |
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+ | |||
+ | Freezes enemies. They won't attack or move. |
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+ | |||
+ | === Iron Skin === |
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+ | Costs: 10 magic |
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+ | |||
+ | Buff length: 40 turns |
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+ | |||
+ | Boosts [[Fighting Defense]] by 30-35 (capped at 100) for the duration of the buff. |
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+ | |||
+ | === Scare === |
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+ | Cost: 3 magic |
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+ | |||
+ | === Rust === |
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+ | Cost: 20 magic |
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+ | |||
+ | Only available after learning it from the Cleric in the [[Castle]]. |
Latest revision as of 16:34, 29 August 2020
Buffs are passive effects that last for a certain number of turns (either moving on the overworld or doing something in combat) since casting.
Miscellaneous Magic[]
These spells can only be cast outside of combat by pressing M:
Wizard Eye[]
Cost: 7 magic
Buff length: 100 turns
Removes visibility limitations/line of sight for the duration of the buff.
Mystical Boost[]
Cost: 12 magic
Buff length: 100 turns
Boosts Magic offensive by 11-15 points (capped at 100) for the duration of the buff.
Heroism[]
Cost: 10 magic
Buff length: 100 turns
Boosts Fighting attack by 11-15 (capped at 100) for the duration of the buff.
Cure Light Wounds[]
Cost: 3 magic
Cures between 10-20 hit points
Cure Critical Wounds[]
Cost: 6 magic
Cures between 25-40 hit points
Exit to Land[]
Cost: 8 magic
Will return the player to the overworld. Can only be cast in certain dungeons.
Combat Spells[]
These spells can only be cast in combat by pressing C. The buffs last outside of combat.
Magic Missiles[]
Cost: 6 magic
Fireball[]
Cost: 12 magic
Lightning[]
Cost: 13 magic
Burning Hands[]
Cost: 3 magic
Enemy Disintegration[]
Cost: 16
Spell Protection[]
Cost: 4 magic
Buff length: 80 turns
Boosts Magic Defensive by 11-15 points (capped at 100) for the duration of the buff.
Shield[]
Cost: 6 magic
Buff length: 80 turns
Boosts Fighting Defense by 11-15 points (capped at 100) for the duration of the buff.
Confusion[]
Cost: 8 magic
Buff length: 15 turns
Causes enemies in combat to move and attack in random directions.
Time Delay[]
Cost: 15 magic
Buff length: 8 turns
Freezes enemies. They won't attack or move.
Iron Skin[]
Costs: 10 magic
Buff length: 40 turns
Boosts Fighting Defense by 30-35 (capped at 100) for the duration of the buff.
Scare[]
Cost: 3 magic
Rust[]
Cost: 20 magic
Only available after learning it from the Cleric in the Castle.