Vampyr: Talisman of Invocation Wikia
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Buffs are passive effects that last for a certain number of turns, measured in steps on the [[overworld]] since casting.
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Buffs are passive effects that last for a certain number of turns (either moving on the [[overworld]] or doing something in combat) since casting.
   
 
== Miscellaneous Magic ==
 
== Miscellaneous Magic ==
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Cost: 7 magic
 
Cost: 7 magic
   
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Buff length: 100 turns
Buff which removes visibility limitations/line of sight for a limited time.
 
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Removes visibility limitations/line of sight for the duration of the buff.
   
 
=== Mystical Boost ===
 
=== Mystical Boost ===
 
Cost: 12 magic
 
Cost: 12 magic
   
Buff which ???
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Buff length: 100 turns
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Boosts [[Magic offensive]] by 11-15 points (capped at 100) for the duration of the buff.
   
 
=== Heroism ===
 
=== Heroism ===
 
Cost: 10 magic
 
Cost: 10 magic
   
Buff which ???
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Buff length: 100 turns
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Boosts [[Fighting attack]] by 11-15 (capped at 100) for the duration of the buff.
   
 
=== Cure Light Wounds ===
 
=== Cure Light Wounds ===
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Cost: 6 magic
 
Cost: 6 magic
   
Cures between ?-? hit points
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Cures between 25-40 hit points
   
 
=== Exit to Land ===
 
=== Exit to Land ===
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== Combat Spells ==
 
== Combat Spells ==
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These spells can only be cast in combat by pressing C. The buffs last outside of combat.
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=== Magic Missiles ===
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Cost: 6 magic
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=== Fireball ===
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Cost: 12 magic
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=== Lightning ===
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Cost: 13 magic
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=== Burning Hands ===
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Cost: 3 magic
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=== Enemy Disintegration ===
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Cost: 16
   
 
=== Spell Protection ===
 
=== Spell Protection ===
Costs: X magic
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Cost: 4 magic
   
 
Buff length: 80 turns
 
Buff length: 80 turns
   
Boosts [[Magic Defensive]] by 11-15 points for the duration of the buff.
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Boosts [[Magic Defensive]] by 11-15 points (capped at 100) for the duration of the buff.
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=== Shield ===
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Cost: 6 magic
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Buff length: 80 turns
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Boosts [[Fighting Defense]] by 11-15 points (capped at 100) for the duration of the buff.
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=== Confusion ===
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Cost: 8 magic
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Buff length: 15 turns
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Causes enemies in combat to move and attack in random directions.
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=== Time Delay ===
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Cost: 15 magic
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Buff length: 8 turns
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Freezes enemies. They won't attack or move.
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=== Iron Skin ===
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Costs: 10 magic
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Buff length: 40 turns
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Boosts [[Fighting Defense]] by 30-35 (capped at 100) for the duration of the buff.
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=== Scare ===
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Cost: 3 magic
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=== Rust ===
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Cost: 20 magic
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Only available after learning it from the Cleric in the [[Castle]].

Latest revision as of 16:34, 29 August 2020

Buffs are passive effects that last for a certain number of turns (either moving on the overworld or doing something in combat) since casting.

Miscellaneous Magic[]

These spells can only be cast outside of combat by pressing M:

Wizard Eye[]

Cost: 7 magic

Buff length: 100 turns

Removes visibility limitations/line of sight for the duration of the buff.

Mystical Boost[]

Cost: 12 magic

Buff length: 100 turns

Boosts Magic offensive by 11-15 points (capped at 100) for the duration of the buff.

Heroism[]

Cost: 10 magic

Buff length: 100 turns

Boosts Fighting attack by 11-15 (capped at 100) for the duration of the buff.

Cure Light Wounds[]

Cost: 3 magic

Cures between 10-20 hit points

Cure Critical Wounds[]

Cost: 6 magic

Cures between 25-40 hit points

Exit to Land[]

Cost: 8 magic

Will return the player to the overworld. Can only be cast in certain dungeons.

Combat Spells[]

These spells can only be cast in combat by pressing C. The buffs last outside of combat.

Magic Missiles[]

Cost: 6 magic

Fireball[]

Cost: 12 magic

Lightning[]

Cost: 13 magic

Burning Hands[]

Cost: 3 magic

Enemy Disintegration[]

Cost: 16

Spell Protection[]

Cost: 4 magic

Buff length: 80 turns

Boosts Magic Defensive by 11-15 points (capped at 100) for the duration of the buff.

Shield[]

Cost: 6 magic

Buff length: 80 turns

Boosts Fighting Defense by 11-15 points (capped at 100) for the duration of the buff.

Confusion[]

Cost: 8 magic

Buff length: 15 turns

Causes enemies in combat to move and attack in random directions.

Time Delay[]

Cost: 15 magic

Buff length: 8 turns

Freezes enemies. They won't attack or move.

Iron Skin[]

Costs: 10 magic

Buff length: 40 turns

Boosts Fighting Defense by 30-35 (capped at 100) for the duration of the buff.

Scare[]

Cost: 3 magic

Rust[]

Cost: 20 magic

Only available after learning it from the Cleric in the Castle.