Vampyr: Talisman of Invocation Wikia
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Buffs are passive effects that last for a certain number of turns (either moving on the overworld or doing something in combat) since casting.

Miscellaneous Magic[]

These spells can only be cast outside of combat by pressing M:

Wizard Eye[]

Cost: 7 magic

Buff length: 100 turns

Removes visibility limitations/line of sight for the duration of the buff.

Mystical Boost[]

Cost: 12 magic

Buff length: 100 turns

Boosts Magic offensive by 11-15 points (capped at 100) for the duration of the buff.

Heroism[]

Cost: 10 magic

Buff length: 100 turns

Boosts Fighting attack by 11-15 (capped at 100) for the duration of the buff.

Cure Light Wounds[]

Cost: 3 magic

Cures between 10-20 hit points

Cure Critical Wounds[]

Cost: 6 magic

Cures between 25-40 hit points

Exit to Land[]

Cost: 8 magic

Will return the player to the overworld. Can only be cast in certain dungeons.

Combat Spells[]

These spells can only be cast in combat by pressing C. The buffs last outside of combat.

Magic Missiles[]

Cost: 6 magic

Fireball[]

Cost: 12 magic

Lightning[]

Cost: 13 magic

Burning Hands[]

Cost: 3 magic

Enemy Disintegration[]

Cost: 16

Spell Protection[]

Cost: 4 magic

Buff length: 80 turns

Boosts Magic Defensive by 11-15 points (capped at 100) for the duration of the buff.

Shield[]

Cost: 6 magic

Buff length: 80 turns

Boosts Fighting Defense by 11-15 points (capped at 100) for the duration of the buff.

Confusion[]

Cost: 8 magic

Buff length: 15 turns

Causes enemies in combat to move and attack in random directions.

Time Delay[]

Cost: 15 magic

Buff length: 8 turns

Freezes enemies. They won't attack or move.

Iron Skin[]

Costs: 10 magic

Buff length: 40 turns

Boosts Fighting Defense by 30-35 (capped at 100) for the duration of the buff.

Scare[]

Cost: 3 magic

Rust[]

Cost: 20 magic

Only available after learning it from the Cleric in the Castle.

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