Vampyr: Talisman of Invocation Wikia
Tag: Visual edit
Line 32: Line 32:
 
|3
 
|3
 
|8
 
|8
|
+
|45
 
|-
 
|-
 
|Axe
 
|Axe
 
|2
 
|2
 
|7
 
|7
|
+
|30
 
|-
 
|-
 
|Long Sword
 
|Long Sword
 
|2
 
|2
 
|10
 
|10
|
+
|55
 
|-
 
|-
 
|2H Sword
 
|2H Sword
 
|3
 
|3
 
|15
 
|15
|
+
|75
 
|-
 
|-
 
|Long Bow
 
|Long Bow
 
|1
 
|1
 
|7
 
|7
|
+
|40
 
|-
 
|-
 
|Sling
 
|Sling
 
|1
 
|1
 
|5
 
|5
|
+
|25
 
|-
 
|-
 
|Club
 
|Club

Revision as of 16:36, 23 March 2019

Weapons determine how much damage you do in combat. You can have 1 equipped and up to 5 in your inventory. Each weapon has an associated durability which lowers with use. When durability drops low enough, the weapon breaks and vanishes from your character.

Stats

Each weapon deals a unique amount of damage

Weapon Min Max Cost
Hands (no weapon) 1 2
Dagger 2 4 10
Staff 1 4 5
Mace 2 6 25
Morn. Star 3 8 45
Axe 2 7 30
Long Sword 2 10 55
2H Sword 3 15 75
Long Bow 1 7 40
Sling 1 5 25
Club 1 6
Slime * 1 2
Bite * 1 3
Big Bite * 2 7
Giant Bite * 3 10
Fist * 1 3
Big Fist * 2 6
Giant Fist * 5 15
Claws * 2 4
Big Claws * 2 8
Giant Claws * 3 15
Vampire Touch * 3 12
Vampyr Touch * 5 20
Big Broom ** 100 120

Footnote *: These are weapons that the enemies use but the player cannot obtain through normal mean

Footnote **: Can only be obtained by beating Janitor Smith

+X Bonus

A Weapon +X (e.g. 2H Sword +3) deals extra damage equal to X*2. It causes it to cost more too:

  • +1 costs 150 gold more
  • +2 costs 300 gold more
  • +3 costs 500 gold more