Vampyr: Talisman of Invocation Wikia
Tag: Visual edit
Tag: Visual edit
 
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Weapons determine how much damage you do in combat. You can have 1 equipped and up to 5 in your inventory. Each weapon has an associated durability which lowers with use. When durability drops low enough, the weapon breaks and vanishes from your character.
 
Weapons determine how much damage you do in combat. You can have 1 equipped and up to 5 in your inventory. Each weapon has an associated durability which lowers with use. When durability drops low enough, the weapon breaks and vanishes from your character.
 
==Stats==
 
==Stats==
Each weapon deals a unique amount of damage
+
Each weapon deals a unique amount of damage. [[Charisma]] alters cost.
 
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Footnote *: These are weapons that the enemies use but the player cannot obtain through normal mean
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Footnote *: These are weapons that the enemies use but the player cannot obtain through normal means
   
 
Footnote **: Can only be obtained by beating [[Janitor Smith]]
 
Footnote **: Can only be obtained by beating [[Janitor Smith]]

Latest revision as of 18:23, 23 March 2019

Weapons determine how much damage you do in combat. You can have 1 equipped and up to 5 in your inventory. Each weapon has an associated durability which lowers with use. When durability drops low enough, the weapon breaks and vanishes from your character.

Stats[]

Each weapon deals a unique amount of damage. Charisma alters cost.

Weapon Min Max Cost
Hands (no weapon) 1 2
Dagger 2 4 10
Staff 1 4 5
Mace 2 6 25
Morn. Star 3 8 45
Axe 2 7 30
Long Sword 2 10 55
2H Sword 3 15 75
Long Bow 1 7 40
Sling 1 5 25
Club 1 6 20
Slime * 1 2
Bite * 1 3
Big Bite * 2 7
Giant Bite * 3 10
Fist * 1 3
Big Fist * 2 6
Giant Fist * 5 15
Claws * 2 4
Big Claws * 2 8
Giant Claws * 3 15
Vampire Touch * 3 12
Vampyr Touch * 5 20
Big Broom ** 100 120

Footnote *: These are weapons that the enemies use but the player cannot obtain through normal means

Footnote **: Can only be obtained by beating Janitor Smith

+X Bonus[]

A Weapon +X (e.g. 2H Sword +3) deals extra damage equal to X*2. It causes it to cost more too:

  • +1 costs 150 gold more
  • +2 costs 300 gold more
  • +3 costs 500 gold more