Vampyr: Talisman of Invocation Wikia
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Weapons are the main force that determines how much damange you do in battle. You can have 1 equipped and up to 5 in your inventory. Each weapon has an associated durability which lowers with use. When durability drops low enough, the weapon breaks and vanishes from your character.
+
Weapons determine how much damage you do in combat. You can have 1 equipped and up to 5 in your inventory. Each weapon has an associated durability which lowers with use. When durability drops low enough, the weapon breaks and vanishes from your character.
==Damage==
+
==Stats==
Each weapon deals a unique amount of damage
+
Each weapon deals a unique amount of damage. [[Charisma]] alters cost.
 
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0"
 
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
Line 7: Line 7:
 
! scope="col"|Min
 
! scope="col"|Min
 
! scope="col"|Max
 
! scope="col"|Max
  +
!Cost
 
|-
 
|-
 
|Hands (no weapon)
 
|Hands (no weapon)
 
|1
 
|1
 
|2
 
|2
  +
|
 
|-
 
|-
 
|Dagger
 
|Dagger
 
|2
 
|2
 
|4
 
|4
  +
|10
 
|-
 
|-
 
|Staff
 
|Staff
 
|1
 
|1
 
|4
 
|4
  +
|5
 
|-
 
|-
 
|Mace
 
|Mace
 
|2
 
|2
 
|6
 
|6
  +
|25
 
|-
 
|-
 
|Morn. Star
 
|Morn. Star
 
|3
 
|3
 
|8
 
|8
  +
|45
 
|-
 
|-
 
|Axe
 
|Axe
 
|2
 
|2
 
|7
 
|7
  +
|30
 
|-
 
|-
 
|Long Sword
 
|Long Sword
 
|2
 
|2
 
|10
 
|10
  +
|55
 
|-
 
|-
 
|2H Sword
 
|2H Sword
 
|3
 
|3
 
|15
 
|15
  +
|75
 
|-
 
|-
 
|Long Bow
 
|Long Bow
 
|1
 
|1
 
|7
 
|7
  +
|40
 
|-
 
|-
 
|Sling
 
|Sling
 
|1
 
|1
 
|5
 
|5
  +
|25
 
|-
 
|-
 
|Club
 
|Club
 
|1
 
|1
 
|6
 
|6
  +
|20
 
|-
 
|-
 
|Slime *
 
|Slime *
 
|1
 
|1
 
|2
 
|2
  +
|
 
|-
 
|-
 
|Bite *
 
|Bite *
 
|1
 
|1
 
|3
 
|3
  +
|
 
|-
 
|-
 
|Big Bite *
 
|Big Bite *
 
|2
 
|2
 
|7
 
|7
  +
|
 
|-
 
|-
 
|Giant Bite *
 
|Giant Bite *
 
|3
 
|3
 
|10
 
|10
  +
|
 
|-
 
|-
 
|Fist *
 
|Fist *
 
|1
 
|1
 
|3
 
|3
  +
|
 
|-
 
|-
 
|Big Fist *
 
|Big Fist *
 
|2
 
|2
 
|6
 
|6
  +
|
 
|-
 
|-
 
|Giant Fist *
 
|Giant Fist *
 
|5
 
|5
 
|15
 
|15
  +
|
 
|-
 
|-
 
|Claws *
 
|Claws *
 
|2
 
|2
 
|4
 
|4
  +
|
 
|-
 
|-
 
|Big Claws *
 
|Big Claws *
 
|2
 
|2
 
|8
 
|8
  +
|
 
|-
 
|-
 
|Giant Claws *
 
|Giant Claws *
 
|3
 
|3
 
|15
 
|15
  +
|
 
|-
 
|-
 
|Vampire Touch *
 
|Vampire Touch *
 
|3
 
|3
 
|12
 
|12
  +
|
 
|-
 
|-
 
|Vampyr Touch *
 
|Vampyr Touch *
 
|5
 
|5
 
|20
 
|20
  +
|
 
|-
 
|-
 
|Big Broom **
 
|Big Broom **
 
|100
 
|100
 
|120
 
|120
  +
|
 
|}
 
|}
* These are weapons that the enemies use but the player cannot obtain through normal means
 
   
 
Footnote *: These are weapons that the enemies use but the player cannot obtain through normal means
** Can only be obtained by beating [[Janitor Smith]]
 
  +
 
Footnote **: Can only be obtained by beating [[Janitor Smith]]
  +
  +
== +X Bonus ==
  +
A Weapon +X (e.g. 2H Sword +3) deals extra damage equal to X*2. It causes it to cost more too:
  +
* +1 costs 150 gold more
  +
* +2 costs 300 gold more
  +
* +3 costs 500 gold more

Latest revision as of 18:23, 23 March 2019

Weapons determine how much damage you do in combat. You can have 1 equipped and up to 5 in your inventory. Each weapon has an associated durability which lowers with use. When durability drops low enough, the weapon breaks and vanishes from your character.

Stats[]

Each weapon deals a unique amount of damage. Charisma alters cost.

Weapon Min Max Cost
Hands (no weapon) 1 2
Dagger 2 4 10
Staff 1 4 5
Mace 2 6 25
Morn. Star 3 8 45
Axe 2 7 30
Long Sword 2 10 55
2H Sword 3 15 75
Long Bow 1 7 40
Sling 1 5 25
Club 1 6 20
Slime * 1 2
Bite * 1 3
Big Bite * 2 7
Giant Bite * 3 10
Fist * 1 3
Big Fist * 2 6
Giant Fist * 5 15
Claws * 2 4
Big Claws * 2 8
Giant Claws * 3 15
Vampire Touch * 3 12
Vampyr Touch * 5 20
Big Broom ** 100 120

Footnote *: These are weapons that the enemies use but the player cannot obtain through normal means

Footnote **: Can only be obtained by beating Janitor Smith

+X Bonus[]

A Weapon +X (e.g. 2H Sword +3) deals extra damage equal to X*2. It causes it to cost more too:

  • +1 costs 150 gold more
  • +2 costs 300 gold more
  • +3 costs 500 gold more