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Revision as of 16:42, 23 March 2019
Weapons determine how much damage you do in combat. You can have 1 equipped and up to 5 in your inventory. Each weapon has an associated durability which lowers with use. When durability drops low enough, the weapon breaks and vanishes from your character.
Stats
Each weapon deals a unique amount of damage
Weapon | Min | Max | Cost |
---|---|---|---|
Hands (no weapon) | 1 | 2 | |
Dagger | 2 | 4 | 10 |
Staff | 1 | 4 | 5 |
Mace | 2 | 6 | 25 |
Morn. Star | 3 | 8 | 45 |
Axe | 2 | 7 | 30 |
Long Sword | 2 | 10 | 55 |
2H Sword | 3 | 15 | 75 |
Long Bow | 1 | 7 | 40 |
Sling | 1 | 5 | 25 |
Club | 1 | 6 | 20 |
Slime * | 1 | 2 | |
Bite * | 1 | 3 | |
Big Bite * | 2 | 7 | |
Giant Bite * | 3 | 10 | |
Fist * | 1 | 3 | |
Big Fist * | 2 | 6 | |
Giant Fist * | 5 | 15 | |
Claws * | 2 | 4 | |
Big Claws * | 2 | 8 | |
Giant Claws * | 3 | 15 | |
Vampire Touch * | 3 | 12 | |
Vampyr Touch * | 5 | 20 | |
Big Broom ** | 100 | 120 |
Footnote *: These are weapons that the enemies use but the player cannot obtain through normal mean
Footnote **: Can only be obtained by beating Janitor Smith
+X Bonus
A Weapon +X (e.g. 2H Sword +3) deals extra damage equal to X*2. It causes it to cost more too:
- +1 costs 150 gold more
- +2 costs 300 gold more
- +3 costs 500 gold more