Weapons determine how much damage you do in combat. You can have 1 equipped and up to 5 in your inventory. Each weapon has an associated durability which lowers with use. When durability drops low enough, the weapon breaks and vanishes from your character.
Damage
Each weapon deals a unique amount of damage
Weapon | Min | Max |
---|---|---|
Hands (no weapon) | 1 | 2 |
Dagger | 2 | 4 |
Staff | 1 | 4 |
Mace | 2 | 6 |
Morn. Star | 3 | 8 |
Axe | 2 | 7 |
Long Sword | 2 | 10 |
2H Sword | 3 | 15 |
Long Bow | 1 | 7 |
Sling | 1 | 5 |
Club | 1 | 6 |
Slime * | 1 | 2 |
Bite * | 1 | 3 |
Big Bite * | 2 | 7 |
Giant Bite * | 3 | 10 |
Fist * | 1 | 3 |
Big Fist * | 2 | 6 |
Giant Fist * | 5 | 15 |
Claws * | 2 | 4 |
Big Claws * | 2 | 8 |
Giant Claws * | 3 | 15 |
Vampire Touch * | 3 | 12 |
Vampyr Touch * | 5 | 20 |
Big Broom ** | 100 | 120 |
Footnote *: These are weapons that the enemies use but the player cannot obtain through normal mean
Footnote **: Can only be obtained by beating Janitor Smith
+X Bonus
A Weapon +X (e.g. 2H Sword +3) deals extra damage equal to X*2.